CLINKER / IT STARTED WITH ONE GAME How to play ↗
SOMEONE BROUGHT BEADS. WORD GOT AROUND. clinker✳ Small sweets. Big night.
A borrowed door. A flight case. A spare bit of counter. Someone shows you the rules. You show the next person.
Find a spot ↗ Look around the room ↗ Continue your game →
Xbox controllers: press A to join.
2–4 PLAYERS ✦ ONE SHARED TABLE
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YOUR TABLE. YOUR PEOPLE. ONE MORE ROUND.
TURN THE NECKLACES COLLECT THE CRYSTALS MAKE YOUR WISH
clinker✳ THE CLASSIC TABLE
THE CLINKER ROOM It’s catching on. Any surface. Any sweets. Someone’s already asking for the next game.
Look around ↗
Xbox controllers Controllers: press A to join Pair in Bluetooth settings, then press A.
Player 1’s turn Roll to begin
36 sweets on the table
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Swipe the table to look along the table · drag a crystal to turn its necklace
Drag a sweet to turn its necklace. Hover an arrow to try a move.
Playing table: up and down select a necklace. Left and right turn it. Hold Shift with left or right to inspect sweets. When a wish is available, Enter chooses the selected sweet.
◇ Sugar 1 point ✧ Glowing 2 points ✦ Radiant 3 points
02 / A LITTLE MAGIC A wish in waiting ✧ The needle must cross the centres of sweets on at least two strings.
Unchoose sweet
A · Play this move B · Cancel preview
Roll the needle ↗ ↶ Undo move
The story of this table
CLINKER / DOWNSTAIRS · ONE MORE ROUND. AN ORDINARY TABLE. A LITTLE MAGIC.
× YOUR CONTROLLER. YOUR TABLE.
Make your next move. The strip at the bottom shows what works right now . Press VIEW ⧉ anytime to open this guide.
LT RT LB RB ↕ ↔ RS ⧉ ☰
A B X Y
VIEW MENU
↑ ↓ / ← → Choose, then turn Up/down selects a necklace. Left/right moves it by the selected number. The left stick does the same.
LB / RB Pick your number Switch the unused die. With a shared movement budget, decrease or increase the amount.
LT / RT Try before you commit Preview left or right. Check the points, then A plays that move. B or X cancels.
A Roll. Collect. Confirm. Roll at the start; collect once both numbers are spent. During a preview, A plays the preview instead.
X / B Take it back Undo your last move or wish. You can keep trying until you collect. In menus, B goes back.
Y Make a wish When a wish is available, use up/down for the necklace and left/right for the sweet. Y chooses it. A collects.
Pairing, players & reconnecting Pair controllers in your computer’s Bluetooth settings, then focus the game and press A on each. USB works too. One controller is shared by everyone. With two, controller 1 plays Players 1 and 3, and controller 2 plays Players 2 and 4. The bottom strip tells you whose controller is up.
If a controller disconnects, reconnect and release all buttons. A new controller can take a disconnected seat by pressing A. Play in Chrome or Edge over HTTPS.
× WELCOME TO THE TABLE
Small moves. Sweet rewards. Roll. The needle gives you two numbers and a direction. Standard dice give the same numbers but no wishes.Spend both numbers. Select a number, then drag a crystal left or right to turn its necklace, or use an arrow beside the string. Focus the table and use up/down to select a necklace, then left/right to turn it. Shift with left/right inspects sweets; Enter chooses a wish. Each necklace has a straight front section and an empty return strand. Sweets travel around its curved ends and along the return strand to wrap to the other side. Matching is checked on the front section after the move. Use either direction and either string—even the same string twice. Hover or focus an arrow to preview. Undo is free before collecting.Make a wish, if you can. A gold path crossing sweet centres on two or more strings unlocks one sweet anywhere. Once the numbers are spent, click a sweet to preview taking it. Its neighbours close the gap; this can change your matches. A wish is optional.Collect and pass. By default, match the same colour in one column across every nonempty string (at least two). Sweets normally score one point, including wishes. With mixed values, Sugar sweets score one, Glowing sweets with one glint score two, and Radiant sweets with three glints and a golden halo score three. The key beneath the table explains these tiers. Assigned sweets always score one for their owner. Everything collected disappears, and strings contract left. Normally new matches from the final collapse stay for the next player. With Multiple matches enabled, collect each new match after collapse until none remain, all in the same turn.Stop when no matches are possible. The game checks whether any rotations could still form a match. When none can, remaining sweets stay unclaimed. Highest score wins. Ties share the win.Each colour has a recognisable bead family: rose rings, honey layered squares, mint ribbed barrels and violet sugar shards. Shapes and symbols identify colours too. With a free movement budget, each step costs one point from the total. “All occupied strings” requires a match across every nonempty string, with at least two strings.
Assigned sweets have a bold player-coloured number badge, matching the key on that player’s scorecard. The crystal colour and symbol still determine matches. Their owner scores whenever anyone matches or wishes for them. Everyone starts with an equal assigned count; any remainder is communal (★) and scores for the player collecting it. The preview shows all players’ gains before collection.
Wishes are rare: the needle must pass closely through sweet centres on two separate necklaces. A path near the edges does not count.
× SET YOUR TABLE
A little rivalry, your way. ✦ Classic Pure, thoughtful play. Every sweet is yours to win. ❖ Rivalry Your sweets. Their moves. Choose who benefits. ✧ Crystal rush Precious sweets. Satisfying chain reactions.
Players2 players 3 players 4 players Pass-and-play on this screen. Pick a seat, then pass the table.
Customize the table Necklaces, dice & scoring Spend the numbersTwo whole numbers Freely split the total Match ruleTwo or more alike All occupied strings Strings2 3 4 Base sweets per string8 9 10 11 12 13 14 15 16 17 18 Length randomnessNone · equal lengths ±1 sweet ±2 sweets ±3 sweets ±4 sweets ±6 sweets Any length · 8–18 DiceNeedle · numbers + wishes Standard pair · no wishes Who scores?Player making the match Assigned sweets · owner scores Sweet valuesEvery sweet · 1 point Mixed · 1, 2 and 3 points Multiple matchesOne clear · no cascades Keep clearing after collapse
Let’s play ↗ Starting a new game replaces your current table.
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THE TABLE IS SETTLED
Another round ↗ Change the table Look at the final table
THE CLINKER ROOM Back to my table ↙
LIGHTS LOW. EVERYBODY’S IN. It wasn’t a games night. Until now. A game someone only just showed you. Doors on trestles, flight cases, crates and counters. The rules are spreading from group to group. Nobody planned any of this.
The room view is unavailable on this device. Your table is ready to play.
← Drag to look around · or use ← → →